rust How not to MultiMap While working on the server for a multiplayer game, I ended up with quite tangled structures for managing the Game and the Client connections. struct Client { id: Uuid, game_id:
git Transferring a Git Repo Over USB Git can act as a shared code repository in a large variety of contexts. There is no need to have the code hosted on any of the big providers to just "share" the code and its history in a structured way. If you have
rust Running Clippy On Just "1st Party" Packages While taking a look at the source code of a project I've been playing with (the awesome ggez) I noticed that the CI was failing on a cargo clippy check... Failing CI runs never sit well with me, so I thought I would help